Why Clove is the Best Controller Right Now
Most controller players smoke a site, play a corner, and hope their team executes. Clove does all of that — and then, when she inevitably dies first pushing a dumb angle, she smokes again from the spawn screen.
That post-death smoke is the ability that separates Clove from every other controller in the game. But it's not the only thing that makes her S-tier. This guide covers everything you need to know to play Clove correctly in ranked, from ability mechanics to coaching angles by rank.
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Ability Breakdown
Pick-me-up (C) — Overheal on Kill/Assist
Cost: 200 credits
After getting a kill or assist, activate Pick-me-up to gain +50 temporary HP (capped at 150) and a 15% speed boost for 10 seconds.
What this actually means in-game: Clove is the only controller who can survive a gunfight and then immediately push again at full health-plus. After winning a 1v1, you have a window to clear the next angle, take a 2v1, or push aggressively through a site — options other controllers don't have because they're sitting at 50 HP after a trade.
The mistake: Waiting too long to activate. The overheal decays rapidly once applied — use it within 3-4 seconds of the kill and push immediately. Standing still with overheal is wasting it.
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Meddle (Q) — Decay Grenade
Cost: 250 credits
Throw a decaying orb that reduces enemy HP to a minimum of 50 for 5 seconds. Does not kill directly.
The combo: Meddle → Peek is one of the strongest 50-credit advantages in the game. If you know an enemy is holding a corner, decay them first. They're now effectively at 50 HP against your Phantom/Vandal headshot damage. You win almost every duel.
Common mistake: Throwing Meddle into empty space and not immediately capitalising. The 5-second window is short. Meddle is useless if you throw it and wait.
Rank-specific note (Iron-Gold): Enemies at lower ranks often don't react to Meddle in time to heal. You can throw it into contested space and most players will just stand in it. At Plat+, expect smart players to back off or heal immediately.
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Ruse (E) — Smoke (Signature)
Cost: Free (14-second cooldown after patch 12.05 nerf, was 40s)
Deploy one or two smokes to any visible location on the map. The critical, unique mechanic: you can place smokes up to 3 seconds after dying.
This is the entire game plan. In most rounds, Clove's job is:
- Smoke early for team execute
- Play aggress — take a duel, die if you have to
- Immediately place post-death smoke to maintain execute pressure
- Teammates push through alive, Clove still contributed from the death screen
Post-12.05 note: Ruse cooldown dropped from 40s to 14s, making Clove even more smoke-generous than before. You can smoke more aggressively now knowing the recharge is rapid.
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Not Dead Yet (X) — Self-Revive Ultimate
Cost: 8 points
Clove targets her own death location and revives with partial HP. If she doesn't get a kill within a time window after reviving, she dies again.
When to use it: High-value moments — eco rounds where a win swings economy dramatically, overtime, rounds where your team has already won the gunfight and just needs the spike planted or defused.
When NOT to use it: Don't ult in an early round when you have five alive. The pressure to get a kill immediately creates bad decision-making. Revive into a stable situation where you can contribute meaningfully, not into a crossfire.
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Rank-Specific Coaching Advice
Iron — Gold
Focus entirely on: smoke at the start of site execute, die, smoke again. You don't need to play Meddle combos or fancy Ruse line-ups yet. The post-death smoke habit alone will put you ahead of 90% of controller players at this rank who forget to smoke after dying.
Platinum — Diamond
Start integrating Meddle into your pre-fight routine. Pick one angle each round where you expect a duel and use Meddle first. Also begin learning where to smoke relative to the enemy's likely boost positions rather than just choking sightlines.
Immortal+
The post-death smoke timing becomes critical. High-rank teams execute faster and the smoke window closes quickly. You need to place post-death smokes within 1-2 seconds of dying to be useful. Practice the reflex: die → immediately pull up the smoke map → confirm.
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The Biggest Clove Mistake We See in VODs
By far the most common error in Clove VOD reviews through UpForge is playing for survival on a controller who rewards dying usefully.
Clove players who sit back, play passive, and try to stay alive are often getting less value than an Omen who played the same round aggressively. Clove's design says: be useful, die, be useful again. Embrace it.
If you want an analysis of your own Clove games — specifically your smoke timing, post-death usage rate, and how often you're capitalising on Meddle — upload a VOD to UpForge and the AI will break it down round by round.
Put This Into Practice
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UpForge analyses your VODs with AI and gives you specific, actionable feedback — not generic tips. Upload a clip and see the difference.
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