Haven Overview
Haven is Valorant's unique three-site map — the only map in the pool with A site, B site, and C site. This single design decision changes every aspect of how the map is played:
- Attackers have more options than on any other map — three targets force defenders to spread thin
- Defenders can never fully commit five players to one site without gifting the other two
- Mid control (through Top Mid and C long) is enormously valuable — it connects to both C site and enables rotations that other maps don't offer
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Map Layout and Key Areas
A Site
Accessible via A long (a long corridor from T-side) and A short (through mid-connector and garage). A site has a box and two main positions: default plant (near CT wall) and A heaven (elevated position at CT-side entrance).
B Site
The smallest and most isolated site. Accessible primarily through B garage and B lobby. Defenders hold from CT room and the B site box. B site is a fast-execute map: if attackers arrive in force before defenders rotate, it's difficult to retake.
C Site
Accessible via C long (a long corridor from T-side) and C garage/cubby. C site has CT access at the back and a natural plant position near the boxes. Defenders typically hold from C garage or the long angles at CT.
Mid
The central connector — Top Mid connects to C long, Mid Garage connects to A short. Mid control is one of the most valuable investments of the round.
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Attacker Strategy
Why Three Sites Changes Everything
On Bind or Ascent, defenders can position two players on each site and rotate reliably. On Haven, covering A, B, and C with five players means someone is alone every time. Attackers should:
- Force three-site anxiety — Don't commit to a site until the last 15–20 seconds. Fake A, fake C, execute B. Defenders who spread to cover three sites are regularly out of position.
- Prioritise mid control — A team that controls mid can split their push to C long AND A short simultaneously. One smoke in Top Mid opens both routes.
- B fast execute — B site is small and close to T-spawn. A full-team rush with two flashes and a smoke at 0:30 is extremely difficult to defend if defenders aren't stacking B.
Standard Attacker Approaches
A execute: Take A long (two players), clear garage (one player), push together. One smoke on CT, flash for entry, plant default.
C execute: Push C long (two players), one player from mid into C garage as a split. One smoke on CT, entry off the split.
B execute: Fast push as a five-stack or four-stack. Two flashes, one smoke on CT room, plant behind the box.
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Defender Strategy
The Three-Site Dilemma
Five defenders, three sites. Standard defensive positioning:
- 2 on A (one A main, one A heaven or short)
- 1 on B (B lobby or B site)
- 2 on C (one C long, one CT)
Information Is Everything
With three sites, the team that knows which site is being attacked earliest wins. Deploy information tools aggressively:
- Sova recon bolts on A long and C long at round start
- Killjoy turret covering B lobby from B site
- Cypher trip at mid Top to detect mid control
If attackers have been sniffing around A long for 30 seconds without committing, they're likely faking and hitting C or B.
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Key Callouts
| Callout | Location |
|---|---|
| A Long | Main A attacker-side corridor |
| A Short / Garage | Attacker mid-to-A connector |
| A Heaven | Elevated CT position at A |
| CT | Central defender-side hub |
| B Lobby | B entrance from T-side |
| C Long | Main C attacker-side corridor |
| C Garage / Cubby | Small passage at C entrance |
| Top Mid | Elevated central connector |
| Mid Garage | Mid-to-A short connector |
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Best Agents for Haven
Attackers:
- Omen — Global smokes handle all three sites; From the Shadows flanks mid to CT
- Sova — Recon bolts on A long and C long reveal defender positions before executing
- Killjoy — B site one-person hold with turret and alarmbot while the rest of the team covers A and C
- Cypher — Tripwires on Mid Top prevent mid-control and give rotation time on C long
- Sage — A long wall buys enormous time for A-side teammates to rotate
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Win Conditions
As Attacker: Force information from all three sites early, then execute on the site with the fewest defenders. Three-site pressure is the win condition — committing to one site too early removes your leverage.
As Defender: Use information tools to identify the attack early. Rotate decisively. Spread thin but don't leave sites with zero coverage.
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Put This Into Practice
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