Infernus Guide Deadlock: Abilities Build and How to Dominate
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Infernus Guide Deadlock: Abilities Build and How to Dominate

Infernus is the strongest damage carry in Deadlock right now. He deals consistent fire damage scales well and is forgiving enough for newer players to get real results on.

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Infernus is the best damage carry in Deadlock right now and not by a small margin. His fire DoT model punishes enemies for poor positioning he has one of the best kill-securing ultimates in the game and he scales smoothly through every stage of a match.

What Makes Infernus Strong

Infernus deals damage through both his gun and fire damage-over-time applied by his abilities. The combination means consistent auto-attack damage plus persistent damage that ticks even after he stops shooting.

Strengths: High sustained DPS strong scaling reliable kill-securing ultimate built-in self-sustain via Catalyst passive.

Weaknesses: Low mobility (one dash no other escapes) prefers close-to-medium range weak before his first major item spike.

Abilities

Catalyst (Passive): Enemies that are burning take bonus damage and Infernus heals when attacking them. The more targets you keep burning the longer you stay healthy.

Flame Dash: Dashes forward dealing damage and applying fire to enemies in the path. His only mobility tool. Use aggressively in fights conservatively when low health.

Concussive Combustion: After a short wind-up releases an AOE blast that ignites and briefly stuns nearby enemies. Landing this in a teamfight is a significant damage event.

Afterburn: Fires a wave of flame in a cone igniting everything it hits. Best zoning tool in his kit.

Flame Dash Ultimate: Launches toward a target dealing high damage and briefly locking them in place. Use on targets below 40 percent health for guaranteed kills.

Best Build

Early (0-8k Souls): Sprint Boots Basic Magazine Extra Health Mystic Shot

Mid (8k-20k Souls): Kinetic Dash (bonus damage after dashing synergises with Flame Dash) Bullet Lifesteal (massive with Catalyst) Bullet Armor Improved Cooldown

Late (20k plus Souls): Burst Fire Lifestrike Titanic Magazine Crippling Headshot

Laning

Infernus wants to play at close-to-medium range where fire DoT stacks.

Zone with Afterburn: Fire the cone at enemies trying to collect Soul Orbs. Force them to choose between Souls and avoiding fire.

Trade aggressively once ignited: Once the enemy is burning trade shots. Catalyst heals you while they take DoT.

Save Flame Dash: You have one escape. Do not use it to chase a 50 percent health target. Use it to disengage or close the gap for a guaranteed kill.

Mid and Late Game

Infernus becomes a midline damage dealer. You have enough health and lifesteal to be in the fight not behind it.

Ultimate targeting: Use on the highest-value target below 40 percent health. Support heroes like Kelvin or Dynamo are also valid if their abilities are ruining the teamfight.

Kite through fights: Flame Dash in deal damage dash back when low repeat. Do not stand still and trade unless you have a clear DoT advantage.

Common Mistakes

Using Flame Dash too early - no escape when the team collapses on you.

Not igniting before shooting - always lead with Afterburn to activate Catalyst healing.

Building Spirit items - Infernus fire scales with Weapon not Spirit.

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