Infernus is the best damage carry in Deadlock right now and not by a small margin. His fire DoT model punishes enemies for poor positioning he has one of the best kill-securing ultimates in the game and he scales smoothly through every stage of a match.
What Makes Infernus Strong
Infernus deals damage through both his gun and fire damage-over-time applied by his abilities. The combination means consistent auto-attack damage plus persistent damage that ticks even after he stops shooting.
Strengths: High sustained DPS strong scaling reliable kill-securing ultimate built-in self-sustain via Catalyst passive.
Weaknesses: Low mobility (one dash no other escapes) prefers close-to-medium range weak before his first major item spike.
Abilities
Catalyst (Passive): Enemies that are burning take bonus damage and Infernus heals when attacking them. The more targets you keep burning the longer you stay healthy.
Flame Dash: Dashes forward dealing damage and applying fire to enemies in the path. His only mobility tool. Use aggressively in fights conservatively when low health.
Concussive Combustion: After a short wind-up releases an AOE blast that ignites and briefly stuns nearby enemies. Landing this in a teamfight is a significant damage event.
Afterburn: Fires a wave of flame in a cone igniting everything it hits. Best zoning tool in his kit.
Flame Dash Ultimate: Launches toward a target dealing high damage and briefly locking them in place. Use on targets below 40 percent health for guaranteed kills.
Best Build
Early (0-8k Souls): Sprint Boots Basic Magazine Extra Health Mystic Shot
Mid (8k-20k Souls): Kinetic Dash (bonus damage after dashing synergises with Flame Dash) Bullet Lifesteal (massive with Catalyst) Bullet Armor Improved Cooldown
Late (20k plus Souls): Burst Fire Lifestrike Titanic Magazine Crippling Headshot
Laning
Infernus wants to play at close-to-medium range where fire DoT stacks.
Zone with Afterburn: Fire the cone at enemies trying to collect Soul Orbs. Force them to choose between Souls and avoiding fire.
Trade aggressively once ignited: Once the enemy is burning trade shots. Catalyst heals you while they take DoT.
Save Flame Dash: You have one escape. Do not use it to chase a 50 percent health target. Use it to disengage or close the gap for a guaranteed kill.
Mid and Late Game
Infernus becomes a midline damage dealer. You have enough health and lifesteal to be in the fight not behind it.
Ultimate targeting: Use on the highest-value target below 40 percent health. Support heroes like Kelvin or Dynamo are also valid if their abilities are ruining the teamfight.
Kite through fights: Flame Dash in deal damage dash back when low repeat. Do not stand still and trade unless you have a clear DoT advantage.
Common Mistakes
Using Flame Dash too early - no escape when the team collapses on you.
Not igniting before shooting - always lead with Afterburn to activate Catalyst healing.
Building Spirit items - Infernus fire scales with Weapon not Spirit.
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