Raze Agent Guide: How to Maximise Damage as Valorant's Explosives Expert
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Raze Agent Guide: How to Maximise Damage as Valorant's Explosives Expert

Raze is one of Valorant's most aggressive duelists — but she's often misplayed. Learn how her satchels, grenades, and ultimate work together to control space and win fights.

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Who Is Raze?

Raze is Valorant's most mechanically demanding duelist — a Brazilian demolitionist whose entire kit revolves around explosions, mobility, and raw damage output. Unlike Reyna or Phoenix, who rely on winning duels to generate value, Raze generates value through area denial and damage. Her grenades damage through walls, her satchels let her reach positions no other agent can, and her ultimate is the highest-burst damage ability in the game.

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Abilities Breakdown

Boom Bot (C) — 150cr

Deploy a rolling robot that seeks the nearest enemy and detonates, dealing up to 125 damage.

Key uses:

  • Force enemies off an angle: Boom Bot running down a corridor forces defenders to shoot it or take heavy damage
  • Scout corners: deploy it around a corner to reveal hidden enemies
  • Combo with grenades: Boom Bot draws enemies into the open while you throw Blast Pack
The counter: Enemies can shoot the Boom Bot. Use it as a distraction or when they're likely occupied.

Blast Pack (Q) — 100cr each, 2 charges

Throw a satchel that detonates on your command, launching Raze in the direction of the explosion. Deals 5 damage to enemies.

This is Raze's highest-skill ability and the reason she's considered one of the most mechanically complex duelists.

Basic mobility:

  • Throw on the ground behind you, detonate to launch forward
  • Throw on a wall, detonate to launch upward
Double satchel:

Throw satchel #1, detonate to launch, throw satchel #2 in the air, detonate to launch again. This covers enormous ground and reaches positions other agents cannot (e.g. B lobby to B site ledge on Ascent in one movement).

Damage use:

Throw directly at an enemy — 5 damage and a stagger that delays their movement. Combined with a grenade or Boom Bot, this burst pattern is deadly.

Paint Shells (E) — Free, 40s cooldown

Throw a cluster grenade that explodes on impact, then scatters smaller grenades that also explode.

Damage: Main explosion: up to 50. Each sub-munition: up to 30. A full hit can deal 115+ damage through walls.

Key uses:

  • Post-plant: Throw it at the spike location and detonate. Forces enemies to either leave the defuse spot or take massive damage.
  • Site clearing: Throw into a site corner before entry to damage and displace defenders
  • Through walls: Unlike most grenades, Paint Shells deals partial damage through walls. Throw at B main wall on Bind to damage enemies before they peek.
Common mistake: Holding grenades for "the right moment." Paint Shells recharges over 40 seconds — throwing it on cooldown is always better than saving it.

Showstopper (X) — 6 ultimate points

Raze fires a rocket launcher that deals massive explosive damage. Can be propelled by detonating a satchel mid-flight.

The rule: Showstopper kills anything within a direct hit radius, and deals heavy damage to anything in the explosion radius. Do not use it in corridors where the blast reflects back at you.

Satchel-boosted Showstopper:

    • Pop Showstopper
    • Throw satchel and detonate while running toward the enemy — this launches Raze forward with massive momentum while the rocket follows
    • Fire the rocket at close range before anyone can react
When to use it:
  • Post-plant: Fire at the spike location, forcing enemies to clear the area
  • Site entry: Fire into a site corner before your team pushes
  • 1v1 with HP disadvantage: At point-blank, Showstopper wins the fight regardless of HP
When not to use it:
  • Don't fire it at a single isolated enemy when a gun kill is equally viable — save the ult
  • Don't use it in tight corridors that reflect the blast

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Satchel Mechanics: The Raze Skill Ceiling

Satchels are what separates average Raze players from top Raze players.

Basic skill level: Throw down, detonate, launch forward.

Intermediate: Double satchel to reach high ground positions.

Advanced: Double satchel mid-fight to reposition after winning a duel, repositioning for the second fight before the enemy team reacts.

To improve satchel mechanics:

  • Spend 15 minutes per day in a custom lobby practicing double satchels to key positions on your main maps
  • Focus on consistency over speed — a reliable single satchel > an inconsistent double satchel

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Best Maps for Raze

Excellent:

  • Bind — Teleporters and tight corridors reward aggressive satchel plays; Paint Shells through walls is devastating
  • Sunset — Mid-range sightlines and box terrain suit satchel repositioning
Harder:
  • Abyss — Fall-off edges punish aggressive satchel launches
  • Pearl — Long sightlines favour rifles over close-range aggression

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