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LRAFam#1337

Platinum 1Platinum 1·Fade (Initiator)·Summit
GradeA

Real gameplay · AI observations

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Round 1 · Tiles · Original match footage

What the coach observed

Stationary hold in Tiles with crosshair aligned at head height, attempting to contest enemy Fade in a dry pistol duel after Omen's death.

Try next time

Pre-aim head height on the common angle before you commit to the duel.

Your focus

Priority improvements

Start with the first point. Open each note for the full context.

  1. 1R1 [01:17] @ Tiles — You re-contested the exact spot where Omen had just died to the same enemy Fade seconds earlier, holding a dry Ghost angle with no utility and no info on the enemy's remaining health. When a teammate dies to a specific angle, that space is confirmed hostile — reposition or wait for a teammate before re-peeking it, since holding the identical angle again gives the enemy the same read on you they just got on your teammate., expand or collapse coaching note
  2. 2R12 [22:46] @ B Site — After Jett died on B Site, you advanced into the same site alone following a Haunt throw and took a 50/50 stationary duel against Veto without connecting damage. Haunt info doesn't remove the need for a second body — if no ally is following you in, holding the choke and forcing Veto to come to you preserves your numbers advantage instead of trading a life for a coin-flip., expand or collapse coaching note
  3. 3R2 [02:42] @ A Main — You dry-peeked the long A Main corridor behind Killjoy with a Classic and lost to Veto's Spectre at range; your crosshair was at chest/body height rather than head level in this corridor exchange, which cost you the extra split-second needed at pistol-round ranges. On long sightlines like this, pre-aim head height before committing rather than adjusting on contact., expand or collapse coaching note

Before your next queue

Your practice plan

The first recommendation is open. Work through the rest at your own pace.

  1. 1Angle Re-Peek Discipline Review

    Practise for 20 minutes

    How to practise: Rewatch R1, R10, R11, and R12 back to back. At each death, pause the moment before you commit and ask: did an ally just die on this exact angle in the last 10 seconds? If yes, identify what info you actually gained (enemy position/weapon) versus what you didn't (their health, their support). Write down one alternative action (reposition, wait for trade, use utility first) for each clip.

    Aim for: Identify the specific missing information in at least 3 of the 4 clips and state one concrete alternative per clip.

    Why this helps

    R1 [01:17] and R12 [22:46] both show you re-committing to an angle immediately after a teammate died there, without a positional reset or added support — this is the specific, repeated cause behind 3 of your 10 untraded deaths this match.

  2. 2Angle Clearing Consistency

    Practise for 15 minutes

    How to practise: Run angle_clearing at medium difficulty, focusing on pausing your crosshair at head height 0.5s before the corner rather than swinging through it, matching the stationary-hold pattern that worked in R3 and R20.

    Aim for: Score 40+ with mean vertical error under 1.0° across two consecutive sessions.

    Why this helps

    Your angle_clearing trainer scores (39, 27, 38) show inconsistency between sessions despite a low mean vertical error (0.24–1.25°), matching the mixed corridor-duel outcomes seen in R2 (lost) versus R3/R20 (won) — the aim is close but timing/consistency needs reps.

The full picture

What worked well
  1. R20 [36:22] @ B Tower — held a stationary head-height angle and cleanly converted two consecutive enemy peeks (Phoenix, then Veto) with controlled Vandal bursts.
  2. R9 [16:23] — closed the 1v1 clutch with a Phantom kill on Clove to secure the round win before the Spike death.
  3. R3 [04:12] @ A Site — pre-aimed the archway corner and tracked Raze's jump-peek for a clean headshot burst kill.
The recurring pattern

Your mechanics are ahead of your decision-making: you consistently hold correct head-height angles and win duels when you're set up (R3 A Site, R20 B Tower), but you repeatedly re-commit to the same corridor/site angles solo after a teammate just died there (R1 Tiles, R12 B Site) instead of resetting or bringing utility first. This is a re-peek discipline issue, not an aim issue — the crosshair placement in the loss-clips is fine, the problem is the decision to contest a dry angle again immediately after information (a teammate's death) told you the enemy already owned that space.

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